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Godfather's Nile Mapmakers > Mapmaking FAQ's ----- this is a read only area > FAQ's
  1. Pinned: Player Profile In Nile (1 reply)
  2. Pinned: My Map Crash The Game Immediate At Start Loading (0 replies)
  3. Pinned: Default Vehicle Aips (4 replies)
  4. Pinned: Area Triggers (1 reply)
  5. Pinned: Game.cfg Options (1 reply)
  6. Pinned: Random (0 replies)
  7. Pinned: Map Too Large, Too Much Memory In Use (0 replies)
  8. Pinned: Code Repeating (1 reply)
  9. Pinned: Random (0 replies)
  10. Pinned: Ssnpspd & Ssncspd (0 replies)
  11. Pinned: Measure Tool In Nile (0 replies)
  12. Pinned: X, Y, Z, Phi, Theata & Omega What Are They? (0 replies)
  13. Pinned: Sample Map - Jo & Joe, Coop (0 replies)
  14. Pinned: Nile Object Limits, Memory And Component Guidelines (1 reply)
  15. Pinned: Small Hint For Mapmakers (0 replies)
  16. Pinned: Adding Custom Wave Files (0 replies)
  17. Pinned: Random Waypoints (3 replies)
  18. Pinned: Coop Wav List (0 replies)
  19. Pinned: Group Dead (1 reply)
  20. Pinned: Player Die Without Reason (0 replies)
  21. Pinned: Too Many Components... (0 replies)
  22. Pinned: Choosing Your Resource Directory (0 replies)
  23. Pinned: Novalogic Error Codes (0 replies)
  24. Pinned: Setaccuracy (0 replies)
  25. Pinned: Consol Commands (0 replies)
  26. Pinned: Accuracy1 & Accuracy2 (0 replies)
  27. Pinned: Vehicle Forward Spawning (0 replies)
  28. Pinned: Objective Key G (0 replies)
  29. Pinned: Map Named Locations (0 replies)
  30. Pinned: Navigational Player Waypoints (0 replies)
  31. Pinned: Can Birds Fly? (0 replies)
  32. Pinned: Aas Psps & Lfps, Quick Quide (0 replies)
  33. Pinned: Spawning Randomly? (0 replies)
  34. Pinned: Ai Sitting & Shooting? (0 replies)
  35. Checking If All Players Are Onboard A Vehicle (6 replies)
  36. Why Can I Drive Trough Buildings In My Map ? (0 replies)
  37. Why Are My Psps Not Showing Up Or Working ? (0 replies)
  38. How To Surpress Nasty Autofireing Rpgs And Others (0 replies)
  39. Counting The Number Of Playerdeaths (1 reply)
  40. Punkbuster Issues, (0 replies)
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